Showing posts with label 3DS. Show all posts
Showing posts with label 3DS. Show all posts

Tuesday, June 7, 2011

Assault on E3 2011: Nintendo Announces the WiiU

At this year's E3 Nintendo just kind of, sort of announced their new console: the WiiU. Supposedly this machine is a successor to the Nintendo Wii (missed nostalgia opportunity to call it the Super Nintendo Wii), but the focus of the conference was placed primarily on the new controller. This new device is a pad with two joy sticks, looking like a beefed up Playstation Vita that Sony showed off just a night prior. In what seems to be an attempt to fire back at Apple's dominance over the non-gaming electronic market, the new controller will also be a touch pad. What is really mind blowing, according to Nintendo representatives, is that the actual console can be playing some other form of media while the controller itself runs an actual WiiU game. Nintendo did not explain how this works, though I would have to guess that the two devices still need to be within some range of one another otherwise the 3DS seems to have become a bit more irrelevant (despite the announcements of a great slate of games earlier in the press conference).

What I was most impressed with was Nintendo's ability to make me ask questions, to become curious. Regardless of what the WiiU turns out to be, EA higher ups have touted that it will finally have an "open online community" that hopefully negates friend codes, I want to know what it is and I want to get my hands on the product. Since the console itself was not showcased at the press conference, and no price was announced, my guess would be that the 2012 window they are setting for its launch will happen around holiday worldwide, but that is complete speculation on my part. I'm sure as E3 continues and more members of the press get a hands on with the controller we will learn more -Reggie Fils-Aime, just seconds ago, confirmed that the WiiU will put out a 1080p signal, but right now I'm mostly just baffled that I am both surprised and excited for a new Nintendo product after being stung by the Wii in the past.

Here's what I'm interested in, friends: what do you expect from the WiiU? What would make it a successful console in your eyes?

Monday, March 28, 2011

I Have Two Big Hands And A Heart Pumping Blood

As I compile my Quarterly Review over at Processed Grass, I have come to the sad realization that in a world of digital downloads, bite-sized games, and tent pole January releases I have played one game released in 2011. Sure I have poked around at my backlog, finally getting a bit of time to dive in to Darksiders and Ratchet and Clank Future: A Crack in Time, but all I have ended up playing consistently has been Pokemon: Black Version, and before that a few Nintendo DS games that I had been meaning to spend a bit more time with before bigger releases overshadowed them. With the 3DS hitting the North American wilds just a day earlier I got to thinking about why it is, with so many options, I have spent so much time with my handheld lately.

The major reason, I believe, is the accessibility that a handheld offers. I don't have any problems asking it to share a night with me, but it won't get offended if I only have time for a quickie. The DS doesn't judge (the PSP, maybe, but the PSPMinis may take umbrage with that statement). I can relax in bed when I should be asleep and put a few more hours in to The World Ends With You, or if I really need to get to sleep popping in some Picross DS is a simple way to close off the day. I remember growing up and reading a book before going to bed, setting it down on the night side table and being carried away to that night's beautiful dark twisted fantasies. Perhaps it's indicative of the technology age that I now, despite finding darker and more twisted fantasies, do the same thing with the book shaped Nintendo DS. The action becomes habitual, cracking open the spine, turning on the light, and finding a small burst of gratification that builds toward a larger goal. Sure there are a few differences, but the process for reading before bed and playing DS are fairly similar.

Fairly joyful, always rewarding.

Rewarding because one of the reasons I love games - pause to remind readers that the Metal Gear Solid series houses four of my favorite games ever (including the top spot with MGS2) - is the way it allows me to experience a narrative. For me great game design is not about opening up a world entirely, or setting checkpoints that don't force me to replay frustrating portions of a game, they help, but that's not what makes a game 'work.' What handheld games, and many of my favorite console and PC games, benefit most from is that contract between developer and player that, I interpret, reads: 'Here is my vision. Savor the experience at your leisure, discover what I have tucked away in spots where many may gloss over, don't just stare at the pixels, enter the world.' Approachability and Accessibility. Whether I play for a five minute burst or a binge session I am moving the narrative along at my own pace.

Surely this is not the crux of good game design, but it is one of the qualities that I perceive to be much more prevalent in handheld gaming than it is in console games. When playing console games I feel I either need to choose between those concentrated bursts or the multi-hour binge sessions. My favorite game from last year, Super Meat Boy, was one that I felt blended both of these perfectly. The levels were all straight forward, but they were contained enough that I could sit down, play a couple of levels, and stop with a feeling of accomplishment. Similarly, the day I purchased the game I probably played it for three hours straight, and the satisfaction derived was neither more nor less than when I played in shorter bursts.

Do I regret not taking the time to experience many of the year's most intriguing games so far? Of course, I think everyone who writes about games wishes there was more time for gaming. However, it's reassuring to know that even when life gets hectic, when final papers start piling up, when it seems like I have not booted up my consoles for close to a month, that my handheld is waiting for me to dump another hundred staggered hours in to Picross, Pokemon, Final Fantasy Tactics, or any of the other countless titles left to be experienced.

Thanks for taking the time to read. As a reader, your feedback is my writing's lifeblood, so let me know what you think down in the comments section below.

And if you can't get enough of me you can follow me on twitter at FLYmeatwad and check out Processed Grass, my blog on all things film, music, and non-videogame related culture, or my Poem A Day blog for all your poetry needs.